What makes it great is that the jump scares - and even your general encounters with any enemy - are so infrequent, yet always lurking in the forefront of your mind. From the moment I had my first jump scare in the early portion of the game, my eyes and ears were primed for the next attack on my senses. Between the dangerous environment you’re traversing and the game’s solid grasp on sound design and atmospheric tension, you never feel safe. It’s utterly beautiful, but also has an air of emptiness about it that is unnerving. The Chernobyl Exclusion Zone is the big sparkly jewel in Chernobylite's crown. ![]() Everything is shown as a decaying time-worn environment that mother nature has begun to return to her control. The zone is a stunning recreation of what I’d expect it to be like (bar the creatures attempting to rip me to shreds). There’s no turning up one only to be struggling with the other in this game, and that attention to accessibility detail is an absolute gem. By hopping into the game’s settings while playing, you can change the difficulty of the game’s combat, resource scarcity, and companion management as you see fit. What’s even better is the ability to customise the combat difficulty to your liking without affecting other features in the game. For instance, I turned my trusty AK47 into a sniper rifle by changing out the barrel, trigger, sights, and butt. But, using weapons that I’d fashioned with various crafted accessories to allow them to perform various functions felt authentic. I really enjoyed the combat in Chernobylite, aside from the fact that you can't hip fire - which felt unnatural, considering it's such a widely used mechanic. But every encounter is built so you can run in guns blazing or sneak through like a ghost, so the choice is completely up to you. Combat with both gives the game variety, and every reason to use your conventional weapons like revolvers, shotguns, and assault rifles at every opportune moment. But, just like any post-apocalyptic game worth its salt, monstrous creatures have also appeared thanks to the time-bending material.Ĭhernobylite offers you two types of creatures to point guns at: strange, demented monsters and paramilitary scumbags working for a greedy corporation known as humans. It also allows you to change your past decisions, which you can do whenever you die, and reshape the game’s story on the fly. This substance appeared after the nuclear disaster and allows you to travel through time and space, giving you the ability to watch events from the past unfold, and solve the mysteries of what happened on that awful day. Just know that when you’re embarking on the Chernobylite journey, nothing is quite what it seems, everybody you meet has their own interests at heart, and your every decision matters - but when it comes to the ending, and you learn the truth of it all, you can’t help but applaud the team’s storytelling abilities and the complexities associated with the space-time continuum.Įverything to do with the story and game is based on a material known as Chernobylite. I wish I could go into detail, but there isn’t anything I could say that wouldn’t spoil a great surprise. The story is beautifully crafted, with enough player choice that many will have differing experiences. What I was confronted with instead was a multifaceted story that had me believing that I knew what was happening and where it was going, and then it wrapped it up in a little package and slapped me in the face with it. No, not simple, and nowhere close to the experience that this game offers. It’s a story that I initially believed to be a straightforward romp through the exclusion zone, kill some bad guys, save the girl, and watch the credits with a heroic feeling in my chest. ![]() It’s easy to understand why the Chernobyl Exclusion Zone has captured the attention of many around the world, including The Farm 51, which had a team enter the zone to use a 3D capturing technology that would allow them to recreate the current state of the zone.Ĭhernobylite puts us into the shoes of a physicist called Igor, who has returned to Chernobyl after 30 years to find his missing fiancée, Tatyana. ![]() The nuclear fallout from the disaster was so extreme that the nuclear clean-up operation isn’t planned to be completed until 2065, leaving Chernobyl and the neighbouring town of Pripyat frozen in time. As many of you know, the Chernobyl disaster in northern Ukraine of 1986 is one of the worst nuclear disasters that the world has seen, resulting in around 117,000 people being removed from a 19-mile (30-kilometre) radius of the Chernobyl Nuclear Power Plant.
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